Worse yet when you realize that you don’t have that much inventory space, even with a vehicle in tow. Inherently the process of going on resource runs tends to feel a bit too daunting. Why not just let us climb it and instantly reveal everything? While it’s an idea that works, the process of having to manually aim at a bunch of question marks to reveal individual areas is a bit weird. This unlocks information about what resources may be inside buildings. You can scale outposts and reveal more of the surrounding area in a way usually seen in Ubisoft titles. What you’ll find is that garages might mainly contain fuel, supermarkets for food, and houses might have medicine cabinets. Loot isn’t just randomly spawned inside areas with searchable items. While the process of looting is incredibly tedious after a few hours, it’s actually a rather clever system. For instance, gardens to be grown, infirmaries can treat injured or infected members, and you can brew some top quality post-apocalyptic coffee. You’ll be able to build various facilities should your resource count allow you, opening up gameplay options. However, they can still fall under attack from the occasional meat munchers - especially if it’s not wonderfully secure. Safehouses are generally your safe place. "The overall goal of State of Decay 2 is to establish a thriving safehouse"
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